PUBLIC DATABASE

BRIEFING

17 topics • 25 posts


This board contains all the necessary information pertaining to the Menagerie and the universe it contains. Rules, plot information, FAQs and more! This is your one stop info shop.

PLOT


mo money POSTED IN 'Posting Table Templates' Jun 26, 2015 14:42:38 GMT -5

DIRECTORIES

5 topics • 6 posts


All the informative lists including the Member & Character Directory (Taken Names), Shifts List and Face Claim can be found here. The Information Update thread is also located in this board.


mo money POSTED IN 'INFORMATION UPDATE' Mar 22, 2017 17:13:08 GMT -5

NOTIFICATIONS

45 topics • 221 posts


Extry, extry! Read all about stuff!

EVENTS! - GROUP UPDATES - TRYOUTS - ACTIVITY CHECKS


Kepiloth POSTED IN 'golden badger celebrations 2k17' Mar 16, 2017 9:25:26 GMT -5

THE KEEPER'S SHOP

918 topics • 2,024 posts


This is where you can purchase items for your character and your OOC account with all those hard earned currency points! Please read the rules carefully and follow the form and your order will be taken!

CP & ITEM TRANSFER - REFUND OR REDEEM - COMPLETED PURCHASES - COMPLETED REDEEMS


Noir POSTED IN 'It's a tree dog comin'!' Feb 11, 2017 6:07:05 GMT -5



The Records

REGISTRATION

25 topics • 36 posts


All new characters should be posted here for verification and acceptance! Please fill out all application forms and wait for a Staff member to accept you.

WIP APPLICATIONS


mo money POSTED IN 'rex, dahlia (completed)' Mar 22, 2017 16:59:05 GMT -5

SUBJECT FILES

1,149 topics • 2,765 posts


All accepted character profiles can be found here. They are all organized and arranged to make browsing through and searching for specific profiles easy and hassle-free!

SHIFTER FILES - KEEPER FILES - VIRUS FILES - RETRO FILES - ANTHRO FILES - ARCHIVED FILES - INCOMPLETE FILES


mo money POSTED IN 'ABERNATHY, CONSTANCE ' Feb 1, 2017 19:08:57 GMT -5



ON THE OUTSIDE

CHARACTER PLOTTING CENTRAL!

66 topics • 489 posts


All information or plots or want ads regarding your characters should be posted here!

STALKER THREADS - SIDE PLOTS - ADOPTION AGENCY - ORIGINS


vii POSTED IN 'S'Dorian Family (4)' Jan 23, 2017 21:54:02 GMT -5

OOC BOARDS

3,754 topics • 17,263 posts


All of the OOC Boards from Introductions to Hiatuses, Graphics, Advertisements, etc. are included in this board!

HELLO & GOODBYE - SPAM 'N EGGS - Q&As - MEMBER JOURNALS - GRAPHICS CENTER - ADVERTS - ARCHIVES


LG Team POSTED IN 'Lochland Grove[jcink]' Mar 13, 2017 22:53:44 GMT -5

AU, PIKACHU!

0 topics • 0 posts

Have you ever wondered what if? What if things had been different? Like if my shifter was never captured, or my character never put through the anthro program? This is a board where you can explore all those possibilities and more. There are infinite alternate universes (AUs) where our characters might find things are better, or in some cases worse. Here you can play out those events that never happened in the Menagerie universe, but might have if some things were different! All that is required is that you list what makes the thread an AU in the first post. Note: This board does not reward CP & threads completed here do not count towards T.I.T.A.N. Rewards as they don't further the plot in the Menagerie. It's just for fun and for answers to the tempting 'what ifs' you might have.


No posts have been made.


MEMORIES (IC)

AH, SWEET MEMORIES

9 topics • 61 posts

This is where all the threads that shoulda-woulda-coulda been can go! Sometimes threads don’t get written - whether it was internet problems or a simple lack of time, it happens to the best of us. So using this board, you have the chance to go back in the storyline and play out the relationship building threads or just plain fluff that had to be cut in order to keep the plot moving. When posting, just make sure to note the time the thread should have occurred and the setting listed at the bottom of each starter post and you're good to go!


Dalton Williams POSTED IN 'THE LOST AND FOUND (P)' Feb 24, 2016 2:43:25 GMT -5

JOURNALS

19 topics • 48 posts


This is a board where you can post your characters thoughts. This in an in character board, where your characters can keep journals. one thread per character, please.


Lovely POSTED IN 'Crazy Enough For A Journal' Sept 12, 2014 23:16:07 GMT -5



THE COMPOUND

KEEPERS COMPOUND

14 topics • 78 posts

Just behind the massive enclosure’s sturdy double layer of bullet and explosion-proof glass stands a compound of buildings, the infamous place where the Keepers of The Menagerie do their work. The bleak-colored buildings are guarded carefully, with security at every entry point. The only way in is to be taken there or to be an employee. Entrants undergo thorough security screenings, from checking computerized identification cards, to submitting themselves to laser eye scans. The Keepers make their way into the fortress every day to get to their tasks, traveling through the endless corridors that await them every morning, stark white walls their only companions as they work.

THE LABORATORY - HOLDING CELLS - HOSPITAL WING - OBSERVATION DECK - KEEPER'S LOUNGE


Zeppelin POSTED IN 'Trials of the Reborn [OPEN]' Jul 3, 2016 16:04:43 GMT -5



THE RINGS

CARNARING WATERFRONT

22 topics • 130 posts

The eastern territory consists in its entirety of the waterfront. A vast expanse of brackish water in the oceanic bay stretches far out to sea, and though the water is colored a blackish brown it is relatively clean. The docks run about two miles along the bay front, built of splintering wood that stand on tall, secure wooden stilts, keeping it high and clear of the water. The bay, dubbed Blackwater Sound, eventually leads out to the ocean, but it is a long, treacherous swim. The bay is filled with sunken ships, or those of the smaller sort on the verge of sinking. Dotted along the docks are warehouses of varying size, filled with molding crates and mostly ransacked supplies. For those who can actually find them, the sewers are what the Carna call home sweet home and run miles under the city. The southern tip of the lands lay in the shadow of the great Citadel Mountain range.

CARNA WALL - SEWERTOWN - THE DOCKS - SS-ANZIO - TORRENTEM CLIFFS - CRUSOE'S CAVERN


Ethan Graff POSTED IN 'Light in The Darkness [Ethan]' Mar 18, 2017 20:17:20 GMT -5

FULSIRING HEIGHTS

14 topics • 98 posts

The Fulsi rule the heart of the city, and their western territory is the largest of all the Rings as it is actually more expansive than both the Carna and Fallen lands combined. The abandoned streets nearest to the long line of tall skyscrapers are always bustling with the come and go of the Fulsi, due to the fact that they are the main stages of operation. It is unknown to all others which skyscraper is actually the headquarters as a method of front-line defense. The rest of the territory contains the surface streets, alleyways, as well as the commonplace stores and restaurants. It is a vital source of supplies, and many of the buildings are often raided by other rings. Surprisingly, green life has again begun to thrive in the city, vines crawling up the sides of buildings and grass and tree's sprouting from the streets and sidewalks, giving an eerie sense of life to the commonly desolate land.

FULSI WALL - THE GOSPEL COMPLEX - MANA SPRINGS MALL - THE IRON CURTAIN - BARANOVA FARMS - HOUSE OF INCARCERATION


Cezar Stark POSTED IN 'ain't no sunshine [P]' Mar 18, 2017 20:55:49 GMT -5

FALLENRING STATION

28 topics • 171 posts

The southern territory included within the borders of the FallenRing are that of the once magnificent Switchstone Express rail lines and the harsh spread of the desert lands. Switchstone station and it's long, twisted tracks are the only thing actually visible from a razor-wire fence that works to keep out intruders. These lands are a vast expanse of abandonment - very quiet, serene and often times lonely landscapes. This is obviously the edge of the city, outskirts. Several buildings lay within the Fallen's reaches, though they choose a more secluded area for their residence, the Switchstone Express and all it's cars. To the eastern sectors of their territory lay the Citadel Mountains, and on the other side sprawls the decrepit Carna.

FALLEN WALL - SWITCHSTONE EXPRESS - THE TRACKS - CESSPOOL - THE OASIS - HAPPY HOLLOWS INSTITUTE FOR THE MENTALLY DESTITUE


Irka Holubice POSTED IN 'ANATIDAE [P]' Feb 1, 2017 21:59:43 GMT -5

NAKOMA DISTRICT

16 topics • 97 posts

This territory called The District by the Nakoma Tribe is predominantly seen as a junkyard filled with heaps of metal scraps and cars and left over building material. But the Nakoma have truly made this territory their own, reclaiming the land that was once the Bestia’s to provide safety and refuge for any and all Anthros in need. The junkyard is the main spread of the territory, and is surrounded by surface streets which the Nakoma patrol, as well as an abandoned factory and a sprawling riverbed. The Carna are the closest border-wise and they remain a constant threat.

NAKOMA WALL - SHANTYTOWN - THE FACTORY - DISTRICT STREETS - CITY RIVERBED - THE HOLLOW


Artemis Shalour POSTED IN 'Practice Makes Proficient (OPEN)' Oct 13, 2016 19:57:24 GMT -5



NO MAN'S LAND

OLDTOWN SPEAKEASY

9 topics • 43 posts

A rather pristine looking chapel stands with white-washed walls now stained with rust and half rubbed off with age, wooden doors always firmly shut. But to those who press further will find the delicious secret that lays within - and below. This little church was constructed in the early era of the 1920's by some corrupt clergymen, for during the Prohibition era when the sale of alcohol was made illegal by the government, what is known as a 'Speakeasy' was constructed in the church's cellar. What started out as a small basement operation grew larger till the underground drinking haven expanded into a cavernous room filled with round tables, a bar, and plenty of moonshine liquor to go round. There are some gas lanterns to be lit and a ventilation system to keep the air going, but it still can be quite dark. For those who can stand the 'rotgut' liquor, there are plenty of bottles of the stuff, whiskey, wine, and the bootleg hard stuff in various locations, you just have to look a bit. It is a common meeting place for peaceful Ring talks.

Fortuna's Racetrack


Noisette Todd POSTED IN 'winter's chill :: NOISETTE' Feb 23, 2016 19:40:16 GMT -5

BREATHELIGHT INN

6 topics • 62 posts

Breathelight Inn...a place that already stank of decay and now shows even more the obvious signs of age. The walls are faded and stained with dirt and grime, and the building's foundation is beginning to crumble as it sinks slowly into the ground as it sags morosely with age. Be warned that the three story Inn is prone to collapses and cave ins; it has seen brighter days, to be sure. Patches of withered brown grass still remain around a single huge tree, which is missing most of its leaves and branches, reaching for salvation with skeletal fingers. There is a stench of smoke and fire lurking about the area. A pool's murky yet refreshing water is enticing in the inn's back lawn, and a few fountains for fresh water decorate the area. The inn lays closest to the Fulsi territory, but it is open to all as a neutral area.

NOTICE! THIS LAND HAS BEEN OVERTAKEN BY THE FULSI! ALL TRESPASSERS BEWARE!


Costin Stark POSTED IN 'Run, Run, Lost Boy. [P]' Jan 12, 2017 22:12:48 GMT -5

DELICA PARK

11 topics • 73 posts

A small section of green land is a refreshing change from the dull grays and browns of the decaying city, trees of various sizes dotting the area in small numbers. The landscaping in some areas is completely destroyed, burnt grass and trees that can date back ages, and a lingering smell of smoke from a recent fire started by the Keepers. Overall, the park is still in rather healthy condition, though the bushes are a becoming overgrown and thicker as time grows and it begins to transcend into a more forest-like expanse. A playground for the children usually lay empty, metallic bars rusting due to the salty air flowing in from the bay a few miles away. This park is closest to the Carna, though it is also a free area of navigation.

NOTICE! THIS LAND HAS BEEN OVERTAKEN BY THE FULSI! ALL TRESPASSERS BEWARE!


Phoenix St. John POSTED IN 'Rising Tide [Irka]' Nov 8, 2016 0:28:04 GMT -5

PALISADE HOSPITAL

1 topics • 7 posts

Standing an impressive four stories high, the hospital still looks clean and new, but it is showing signs of its use. The brilliant siding that was once whitewashed to perfection is now stained with the rusted red of rain and weather. Inside, there are piles of bloody garments, gauze and bandages with no place to go and most of the beds have been stolen and put to better use. The surgical tools have long gone missing (save for those locked up by the few hospital workers long ago) to be used as weapons or more to their original creation to help fix wounds. The soul purpose for this building is a safe haven, the long corridors providing a place to recuperate and if you can get into the numerous locked doors of the supply closets you may yet find sanitary supplies and disinfectants for wounds of all shapes and sizes.

WARNING! There has been talk that numerous Viruses have moved into (ironically enough) the fourth floor of the hospital. Use extreme caution!


Sloane POSTED IN 'like a moth, [P]' Mar 11, 2017 14:09:29 GMT -5

STUDIO ESS

9 topics • 57 posts

Behold the wonder that is Studio Ess! Walls once layered with dirt are now covered in spray-paint, decorated by the mysterious girl who lives inside. The rooms and walls are painted pure white, hanging on the walls are sketches and paintings of the city and the test subjects, as well as the spectators. Various cots and mattresses lay neatly in rows and columns of precise degrees, as this vast building is a safe place to sleep for most Rogues, the loners who don't belong to a Ring and have no where to sleep for the long, cold nights. It was once an art studio, now abandoned, it is rumored to be haunted by a girl who stands next to the window, where you can just see her wispy hair through the planks of wood bolted on the window. Or was it just a curtain catching the wind? She is known to most as "S", though she never gets to know her room-mates who come and go as quickly as day and night.


Klaus POSTED IN 'One night butterfly [klaus]' Mar 14, 2017 20:05:45 GMT -5

THE GREY LANDS

1 topics • 1 posts

Sections of city land that have not been claimed or named by the Rings. These areas are scattered about No Man's Land, and provide enough space for small groups to make shelter and go undetected by the larger Rings and other groups. These pockets of space are surrounded by many enemies, but for now, are open to the rogues who would stay and fight for their land.


Dakarai Magoro POSTED IN 'Wasted Years [Xavior]' Oct 26, 2016 21:07:50 GMT -5



RETROMORPH TERRITORY

LAWAII MOUNTAIN RANGE

5 topics • 18 posts

Formerly called the Citadel Mountain range, these treacherous mountains are not something to be taken lightly. These dangerous peaks are full of obstacles, and a combination of sheer cliff-faces, a steep climb, and jagged rocks often make these mountains the final resting place for those who dare to travel them. Between many of these treacherous peaks, there are valleys scattered about, some larger and some smaller, with one of the largest being the valley which houses the glorious the Nilda Lake, and the Analoya Huntingrounds. Mountains and Valleys continue for what seems like ages, and in this magnificent expanse, and it can be rather easy to go astray. The tallest peak even still does not reach the end of the glass walls of the enclosure, though it is fittingly titled Condor's Perch, for any who try to climb to the summit will most certainly perish and be left as food for the vultures.

A fierce flock of bird Retro's have taken claim of this territory and it's treacherous peaks.

THE NESTING GROUNDS - THE CRAGS - THE GORGE - CASCADE BROOKS


Chaq Balamut POSTED IN 'Wail of the Willow Tree [O]' Jul 4, 2015 11:39:02 GMT -5

NILDA LAKE

5 topics • 30 posts

Nestled warmly in a valley between two mountains of the range is the calm waters of the lake. The waterfall that leads right down to the lake comes from the mountain tops that loom above. There are different parts to the beaches that are made from the shorelines. The west side is sandy and comfortable, but the farther east one gets, the rougher and rockier it becomes. Despite the discomfort of the rocks, it's a perfect place to look for a good lunch. Small water animals and birds tend to cling to the rocks, oblivious to their hunters. The lake has been used for swimming, relaxing, teaching, and hunting. It's the utopia of the Menagerie, being a wonder to all of how the Keepers would have the heart to give such a beautiful place. Anyone could survive here better than they could in the Rings with fresh water, easy-to-reach food, and the shelter of the mountain side to the west or the forested hunting grounds to the east.

All Shifters beware! A pack of canine Retro's have taken control of this territory!

THE CATACOMBS - THE LAKE - THE BOG - THE HIGHLANDS


Thorn POSTED IN 'Survival is a Full-Time Job [Open]' Mar 7, 2015 22:09:24 GMT -5

THE SAFEHOUSE

1 topics • 2 posts

Near the waterfall that tumbles into the lake, there stands a small cabin that's difficult to spot. It seems that an ivy vine has grown harmlessly over it, hiding it from the oblivious wanderers. It's absolutely beautiful. There's an antique look to the porch and a door that looks too big for it's hinges, while on the inside, it seems it may be one of the very best accommodations of the Menagerie. There's surprisingly new carpeting in most of the rooms and tiling in the kitchen. There's a gas-operated oven that the Keepers (though rarely) provide gas for, and a sink that doesn't work. There's plenty of cabinets but most of them remain empty. One large bed is downstairs with full sheets, pillows, and blankets, but there are about four more twin-sized bed up on the second floor. It's nearly a bunk-house, or a cabin for camping and hunting. There's one big window down stairs and two small windows upstairs, but no light streams through them because of the ivy that thickly blocks out the sun. For whatever reason, the Keepers have supplied this gorgeous and comfortable place. Be warned! It could be nothing more than a trap.


Hestia Murray POSTED IN 'Pain on Pain Repeating ' Mar 17, 2015 22:18:33 GMT -5

BELLATOR MEADOWLANDS

6 topics • 46 posts

Grass plains stretch far beyond a line of sight, and a forest lines the fringes of the terrain which is mostly off limits as it runs into the Huntingrounds. A massive river winds it's way through the lands, a great 's' shape like a snake slithering through the undergrowth. This river eventually connects with Goodlady Lake, though it is admittedly quite a trek. Lush plains grow thick with the finest grass and provide ample territory for the Bellator herd that calls these lands home. These lush meadows are most often left wholly to the rule of the herd and intruders are not often seen, as the lands stretch far and wide from the city, a vast expanse of rolling, hilly land that never seems to end. There are several alcoves of sparse forestland that stretch from the Huntinground woodland that provide shelter for the herd or the random passerby, however rare they may be. It's not easy to get turned around, though, for in the distance lay the imposing shadow of the Citadel Mountain range and all the danger that lay within.

THE PLAINS - THE THICKETS - THE SKIPPING RIVER - THE LIGHTNING TREE


Digg Haywood POSTED IN 'faith, trust & pixie dust [P]' Feb 20, 2017 21:12:31 GMT -5

ANALOYA HUNTINGROUNDS

6 topics • 19 posts

Beyond the treacherous Citadel mountain range, to the east of the vast, glistening lake rests a magnificent forest, known as The Huntingrounds. The land is covered in lush vegetation, and massive redwood trees reach for the skies like skyscrapers. The rays of sun filter through their leaves giving the forest a warm, green glow, and spot the forest floor with dapples of light. Deep within the midst of the forest, the trees open out into large meadow-like clearings, where woodland animals may be found grazing and enjoying the warmth of the sun. These clearings are the prime environment for hunting, and a refuge for those who wish to venture out of the masses of the Rings and the city. At night, however, an eerie fog often spreads itself across the ground and the inky darkness makes it near impossible to navigate - be sure you don't stray off your course.

Hunting is no longer advised. Massive feline Retro's have named this as their territory.

THE RUINS - THE CAMP - THE RIVER - THE FOREST


Tahoe POSTED IN 'Noxious Fumes [L]' Oct 12, 2016 18:03:10 GMT -5

THE UNEXPLORED

9 topics • 69 posts

Sections of wild territory that are not in use by the retromorph groups. These lands lie in different areas of the Retromorph territory, and provide enough space for small groups to roam and live without too much trouble. These pockets of space are surrounded by many enemies, but for now, are open to the rogues.

HAVENWOOD


Sloane POSTED IN 'By Siren's Call [Contagion]' Mar 11, 2017 14:24:13 GMT -5

DOME SWEET DOME

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