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Jul 3, 2009, 11:46pm



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The Menagerie :: Home
Forum NameTopicsPostsLast Post
GENERAL
[ ]BRIEFING,
Recorded on these hard-drives are the laws of the Menagerie and of its past, present, and possibly future information of those who dwell inside it. If you wishes to educate yourself on the past to learn from it, feel free to browse through the pages.

contains; plot extras
918on Jul 1, 2009, 8:58pm
by MOURGE!
in LEGEND OF THE FALLEN B...
[ ]NOTIFICATIONS,
If a member of the staff of the Menagerie wish to make an announcement known, they will post it here to read.

contains; activity checks
16135Today at 5:35pm
by `KHAKi
in JOIN THE FIGHT!
[ ]PERSONNEL ONLY,
only employees of the Menagerie are allowed access to this database.


845
[ ]ALPHA DISCUSSION,
This is where the alpha's of each Ring can come to plot and plan for their Rings, in secrecy.
16
RECORDS
[ ]SUBJECT FILES,
This database is filled with the records of those who dwell within the confines of the Menagerie. To add your file to the records, please post inside with the form provided, and wait to be accepted by Menagerie personnel.
162405
[ ]THE KEEPERS SHOP,
This is where you can purchase items for your character and your OOC account with all those hard earned currency points! Please read the rules carefully and follow the form and your order will be taken!

OPEN!

916on Jul 1, 2009, 11:41pm
by THE KEEPERS
in The Experiment !
[ ]RING UPDATES,
This is where all of the information dealing with the rings and Bestia is found; mostly used for the rankings and updates.

contains; steal those bastards!
714on Jun 13, 2009, 1:51pm
by Legend
in Fulsi Beta Tryouts
[ ]STALKER THREADS,
*sneaky sneaky* For all of you who have that urge to follow those at a distance without them knowing...

Aha. Noo. More seriously, these threads are to keep track of all your characters, accounts and their locations, also to give people a chance to learn more about them.
1589Yesterday at 3:04pm
by A.iden
in Don't Frown Baby Girl
[ ]JOURNALS,
This is a board where you can post your characters thoughts. This in an in character board, where your characters can keep journals. one thread per character, please.
1428Yesterday at 9:02pm
by Royce
in Down Here, I Feel Grou...
THE RINGS
[ ]CARNARING WATERFRONT,
The eastern territory consists in its entirety of the waterfront. A vast expanse of brackish water in the oceanic bay stretches far out to sea, and though the water is colored a blackish brown it is relatively clean. The docks run about two miles along the bay front, built of splintering wood that stand on tall, secure wooden stilts, keeping it high and clear of the water. The bay, dubbed Blackwater Sound, eventually leads out to the ocean, but it is a long, treacherous swim. The bay is filled with sunken ships, or those of the smaller sort on the verge of sinking. Dotted along the docks are warehouses of varying size, filled with molding crates and mostly ransacked supplies. For those who can actually find them, the sewers are what the Carna call home sweet home and run miles under the city. The southern tip of the lands lay in the shadow of the great Citadel Mountain range.

{ contains; sewertown, the docks, ss anzio, crusoe's cavern, torrentem cliffs
16108Yesterday at 4:05pm
by Sydney
in Dancer, Dancer, Be My ...
[ ]FULSIRING HEIGHTS,
The Fulsi rule the heart of the city, and their western territory is the largest of all the Rings as it is actually more expansive than both the Carna and Fallen lands combined. The abandoned streets nearest to the long line of tall skyscrapers are always bustling with the come and go of the Fulsi, due to the fact that they are the main stages of operation. It is unknown to all others which skyscraper is actually the headquarters as a method of front-line defense. The rest of the territory contains the surface streets, alleyways, as well as the commonplace stores and restaurants. It is a vital source of supplies, and many of the buildings are often raided by other rings. Surprisingly, green life has again begun to thrive in the city, vines crawling up the sides of buildings and grass and tree's sprouting from the streets and sidewalks, giving an eerie sense of life to the commonly desolate land.

{ contains; the gospel complex, mana springs mall, house of incarceration , the iron curtain, garden of the dead
842Today at 9:39am
by Bonifacio
in A TURNCOAT! and a THIE...
[ ]FALLENRING STATION,
The southern territory included within the borders of the FallenRing are that of the once magnificent Switchstone Express rail lines and the harsh spread of the desert lands. Switchstone station and it's long, twisted tracks are the only thing actually visible from a razor-wire fence that works to keep out intruders. These lands are a vast expanse of abandonment - very quiet, serene and often times lonely landscapes. This is obviously the edge of the city, outskirts. Several buildings lay within the Fallen's reaches, though they choose a more secluded area for their residence, the Switchstone Express and all it's cars. To the eastern sectors of their territory lay the Citadel Mountains, and on the other side sprawls the decrepit Carna.

contains; switchstone express, the tracks, cesspool, the oasis, happy hollows institute for the mentally destitute
643on Jun 25, 2009, 2:20pm
by Storm
in A Fresh Start (open)
[ ]BESTIAN SPREAD,
The only free space that was left available for the Bestia to situate themselves. a junkyard of sorts, filled with heaps of metal scraps and cars, piles of rubbish from buildings, anything that people found useless. the stench actually isn’t bad as the Bestia have cleared out most of the decaying material. it has a rather large building that the Bestia constructed of the scrap metal. the heaps of old cars and trash stand upwards from 20 feet high, varying in height and width. this is the main spread of the Bestia territory, and it reaches a bit further than simply the junkyard. there are a few rundown buildings, decayed and beyond repair, that house the Bestia as well.

{ contains; the hovel , rizzo’s garage
117on Jun 22, 2009, 10:03pm
by Adison
in Adventurreee! [Shacham...
NO-MANS LAND
[ ]OLDTOWN SPEAKEASY,
A rather pristine looking chapel stands with white-washed walls now stained with rust and half rubbed off with age, wooden doors always firmly shut. But to those who press further will find the delicious secret that lays within - and below. This little church was constructed in the early era of the 1920's by some corrupt clergymen, for during the Prohibition era when the sale of alcohol was made illegal by the government, what is known as a 'Speakeasy' was constructed in the church's cellar. What started out as a small basement operation grew larger till the underground drinking haven expanded into a cavernous room filled with round tables, a bar, and plenty of moonshine liquor to go round. There are some gas lanterns to be lit and a ventilation system to keep the air going, but it still can be quite dark. For those who can stand the 'rotgut' liquor, there are plenty of bottles of the stuff, whiskey, wine, and the bootleg hard stuff in various locations, you just have to look a bit. It is a common meeting place for peaceful Ring talks.
00
[ ]BREATHELIGHT INN,
Breathelight Inn...a place that already stank of decay and now shows even more the obvious signs of age. The walls are faded and stained with dirt and grime, and the building's foundation is beginning to crumble as it sinks slowly into the ground as it sags morosely with age. Be warned that the three story Inn is prone to collapses and cave ins; it has seen brighter days, to be sure. Patches of withered brown grass still remain around a single huge tree, which is missing most of its leaves and branches, reaching for salvation with skeletal fingers. There is a stench of smoke and fire lurking about the area. A pool's murky yet refreshing water is enticing in the inn's back lawn, and a few fountains for fresh water decorate the area. The inn lays closest to the Fulsi territory, but it is open to all as a neutral area.
00
[ ]DELICA PARK,
A small section of green land is a refreshing change from the dull grays and browns of the decaying city, trees of various sizes dotting the area in small numbers. The landscaping in some areas is completely destroyed, burnt grass and trees that can date back ages, and a lingering smell of smoke from a recent fire started by the Keepers. Overall, the park is still in rather healthy condition, though the bushes are a becoming overgrown and thicker as time grows and it begins to transcend into a more forest-like expanse. A playground for the children usually lay empty, metallic bars rusting due to the salty air flowing in from the bay a few miles away. This park is closest to the Carna, though it is also a free area of navigation.
447on Jun 14, 2009, 10:45pm
by Emilie
in Into Pieces [Alkaos!]
[ ]PALISADE HOSPITAL,
Standing an impressive four stories high, the hospital still looks clean and new, but it is showing signs of its use. The brilliant siding that was once whitewashed to perfection is now stained with the rusted red of rain and weather. Inside, there are piles of bloody garments, gauze and bandages with no place to go and most of the beds have been stolen and put to better use. The surgical tools have long gone missing (save for those locked up by the few hospital workers long ago) to be used as weapons or more to their original creation to help fix wounds. The soul purpose for this building is a safe haven, the long corridors providing a place to recuperate and if you can get into the numerous locked doors of the supply closets you may yet find sanitary supplies and disinfectants for wounds of all shapes and sizes.
00
[ ]STUDIO ESS,
Behold the wonder that is Studio Ess! Walls once layered with dirt are now covered in spray-paint, decorated by the mysterious girl who lives inside. The rooms and walls are painted pure white, hanging on the walls are sketches and paintings of the city and the test subjects, as well as the spectators. Various cots and mattresses lay neatly in rows and columns of precise degrees, as this vast building is a safe place to sleep for most vagrants, the loners who don't belong to a Ring and have no where to sleep for the long, cold nights. It was once an art studio, now abandoned, it is rumored to be haunted by a girl who stands next to the window, where you can just see her wispy hair through the planks of wood bolted on the window. Or was it just a curtain catching the wind? She is known to most as "S", though she never gets to know her room-mates who come and go as quickly as day and night.
310on Jun 26, 2009, 10:56pm
by Restan
in Long Time Comin;;(S)
THE BOONDOCKS
[ ]CITADEL MOUNTAINS,
The Citadel Mountain range is not something to be taken lightly. These dangerous peaks are full of obstacles, and a combination of sheer cliff-faces, a steep climb, and jagged rocks often make these mountains the final resting place for those who dare to travel them. Between many of these treacherous peaks, there are valleys scattered about, some larger and some smaller, with one of the largest being the valley which houses the glorious Goodlady Lake, and the Huntingrounds. Mountains and Valleys continue for what seems like ages, and in this magnificent expanse, and it can be rather easy to go astray. The tallest peak even still does not reach the end of the glass walls of the enclosure, though it is fittingly titled Condor's Perch, for any who try to climb to the summit will most certainly perish and be left as food for the vultures. And they do love the taste of human flesh, oh yes, indeed.
11on Jun 27, 2009, 10:18pm
by Delilah
in Clueless Moments [Skye...
[ ]GOODLADY LAKE,
Nestled warmly in a valley between two mountains of the range is the calm waters of the lake. The waterfall that leads right down to the lake comes from the mountain tops that loom above. There are different parts to the beaches that are made from the shorelines. The west side is sandy and comfortable, but the farther east one gets, the rougher and rockier it becomes. Despite the discomfort of the rocks, it's a perfect place to look for a good lunch. Small water animals and birds tend to cling to the rocks, oblivious to their hunters. The lake has been used for swimming, relaxing, teaching, and hunting. It's the utopia of the Menagerie, being a wonder to all of how the Keepers would have the heart to give such a beautiful place. Anyone could survive here better than they could in the Rings with fresh water, easy-to-reach food, and the shelter of the mountain side to the west or the forested hunting grounds to the east.
116on Jun 9, 2009, 7:34pm
by Lovely
in Mirror [Lovely]
[ ]THE SAFEHOUSE,
Near the waterfall that tumbles into the lake, there stands a small cabin that's difficult to spot. It seems that an ivy vine has grown harmlessly over it, hiding it from the oblivious wanderers. It's absolutely beautiful. There's an antique look to the porch and a door that looks too big for it's hinges, while on the inside, it seems it may be one of the very best accommodations of the Menagerie. There's surprisingly new carpeting in most of the rooms and tiling in the kitchen. There's a gas-operated oven that the Keepers (though rarely) provide gas for, and a sink that doesn't work. There's plenty of cabinets but most of them remain empty. One large bed is downstairs with full sheets, pillows, and blankets, but there are about four more twin-sized bed up on the second floor. It's nearly a bunk-house, or a cabin for camping and hunting. There's one big window down stairs and two small windows upstairs, but no light streams through them because of the ivy that thickly blocks out the sun. For whatever reason, the Keepers have supplied this gorgeous and comfortable place. Be warned! It could be nothing more than a trap.
00
[ ]HUNTINGROUNDS,
Beyond the treacherous Citadel mountain range, to the east of the vast, glistening lake rests a magnificent forest, known as The Huntingrounds. The land is covered in lush vegetation, and massive redwood trees reach for the skies like skyscrapers. The rays of sun filter through their leaves giving the forest a warm, green glow, and spot the forest floor with dapples of light. Deep within the midst of the forest, the trees open out into large meadow-like clearings, where woodland animals may be found grazing and enjoying the warmth of the sun. These clearings are the prime environment for hunting, and a refuge for those who wish to venture out of the masses of the Rings and the city. At night, however, an eerie fog often spreads itself across the ground and the inky darkness makes it near impossible to navigate - be sure you don't stray off your course
37on Jun 18, 2009, 4:50pm
by Damian
in Testing, testing, 1 2 ...
ON THE OUTSIDE
[ ]SPAM IN A CAN,
Yummy. Come here to talk about anything and everything there is possibly to talk about. random, serious, help...any o' that good stuff. Also in here are games and the hiatus board!

{ contains; hiatus, games
61593Today at 4:34pm
by Mitchi
in The Random Fact Game!
[ ]MEMBER JOURNALS,
We all know that our characters have journals - well, here's your chance to tell us all about you! Here you can have your own thread and post whatever you want - graphics, rants, raves, and just general hullabaloo about what happened today. Have fun!
1235on Jun 23, 2009, 10:36pm
by Mitchi
in Can You Really Save Th...
[ ]GRAPHICS CENTER,
Come here to get your graphics made! just fill out the form we have provided and wait for it to get filled.
413Yesterday at 5:10pm
by Royce
in If you would please.
[ ]ADVERTISE - AFFILIATE,
Advertising is welcome :] if you've got a site you want to share with us, go right ahead!

guest enabled
contains; affiliate
244281Today at 6:18pm
by Beaver
in Midnight Lullaby~ A Li...
[ ]ARCHIVES,
All completed threads are moved here.
1391,213on Jun 5, 2009, 12:04pm
by zachary
in Sshhh,it's not gonna h...


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The Menagerie is a unique roleplay in which humans have the strange ability to transform into animals; they harbor the soul and DNA of the beast within. An odd twist; these humans are trapped inside something known as a Menagerie, locked inside a huge glass dome, an entire city reconstructed and imprisoned inside glass walls. All climate controlled and simulated scientifically by the "Keepers", the scientists who run all the tests.

Day in and day out, survival grows more difficult as the Keepers up the level of challenge. Less food, less supplies. Harsher conditions. And now the turmoil increases as a new race has been born - that of the Bestia, formed of a group of anthropomorphics, direct results of a DNA mutation. Humans that have animalistic traits: tails, fur and claws. What lies ahead?



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JULY, 1st 2009
*GASP* SIDE TABLES!?! Back ye demons from hell! Mk, I finally broke down and made some >.<; I need places to store information and still look stylish, so I found it x3 I hope you enjoy the new plot - it's pretty major, and as a result there are some new changes and things to be bought in the Store!





temperature; high of 44
low of -2






CARNARING

Alpha - Manic
Beta - Crash
Delta - Yael
Captives - Leila (Fallen)

FALLENRING

Alpha - Skye
Beta - OPEN
Delta - Shiloh
Captives -


FULSIRING

Alpha - Legend
Beta - Damian
Delta - Jezebel
Captives





TO BE ANNOUNCED




site, idea and concept, logo and layout/skin all created by MOURGE!.
posts and characters credited to their creators.
side table codes thanks to Smangii of Slightly Insane




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