I posted up an extremely revised FAQ! Check it out! And please don't forget to reply to the ACTIVITY CHECK by May 29th!
05.01.2013
Got the new census table up, sorry for the delay! you can find the link in the Bans box below :) And just as a note, spotlights will be posted up within the week!
04.20.2013
Fixed the currency glitch! You should now be able to view the CP in your mini profile table :)
04.20.2013
I hope you all enjoy the new skin! I know it will take some adjusting, getting used to the lack of side-tables, but I hope you all will grow to like it ^^
As it stands, there are a few glitches that I'm aware of that need fixing--one is that currency does not display in the mini-profile table, which I am working to fix. but don't worry! you still have all your CP, and can view it in your profile by clicking "Profile" in the menu bar ^^
The other error is that OOC names in mini-profiles on character accounts will no longer show up, which may be permanent D: I'm sorry, but I will try to find a way to make them work. If you find any more glitches or bugs, please PM me and let me know so I can try to fix them.
Click each title to read more about current spotlights!
VIVIAN
MEMBER OF THE MONTH
Vivian, the creator of a multitude of characters - nine to be exact! - has come back only to dive right back into the fray. She is actively posting many times a week, and is always seen floating around the c-box as well. She is a friendly girl, with a love for playing Retromorphs, as seven of the nine are...that has to be some kind of record! Vivian brings a love of writing to the table, as most of our M-goers do, and is a wonderful piece of our M-family! This is why she is this months Member of the Month!
RILEY SALVATICI
FEMALE OF THE MONTH
Riley Salvatici (played by Rumor) is not your average Fallen girl. Her history is one that very few share, having been brought up in the depths of an organization that fought against the suppression of shapeshifters. This girl is no pushover, and won�t give in. She�s been trained rigorously since the beginning to survive, and possesses a range of skills to help her accomplish her goals. If there is any weakness in her, it�s her undying loyalty to her brother Jonah. But it remains to be seen in the Menagerie whether this is a true weakness, or a burning flame that will give her strength in the trying times they will both have to face.
EAST
MALE OF THE MONTH
East, played by Kriss...well, he wants a little too much, never works a little too hard, and from time to time just pushes it a little too far. This Fulsi scout isn't living up to his ring's ambitious stereotype, and in fact seems to try to hide from it if he can. Trespassers? Spies? Thieves? Isn't that like...hunter work? Still, he endears himself to readers with his skeptical, often humorously deadpan inner thoughts as he makes his way through the Menagerie. That is if the people he's managed to anger don't knife him first! Maybe he should train a little harder in hand-to-hand back in Fulsi before tackling Fallen scouts! (Though we like the odds the way they are!) So keep a close eye on East, and a closer one on your high-end valuables, cause he's our Male Character of the Month!
DENVER AND MONICA
RELATIONSHIP OF THE MONTH
In the short time that they�ve known each other, Denver and Monica have already been through a lot together. Their initial meeting soon sparked a friendship that ignited into romance, both of them bringing comfort to each other in a time where they were most vulnerable. Surrounded in an intensely anxiety-inducing environment, their love for each other has since helped to reduce the stress that arises from it. Monica helped Denver cope with the painful withdrawal from her anxiety medication and the memories that were awoken by it, and Denver in turn helped care for Monica when she fell victim to a virus attack. Overall, their relationship is absolutely adorable, and for that they win Relationship of the Month! Keep an eye out for more of their threads in the future to find out the progression of their new-found love.!
YOUR WORLD IS GONNA BURN
THREAD OF THE MONTH
Your World is Gonna Burn, despite it's foreboding title, is a uniquely touching thread that leaves me simply wanting more. Wanderer and Kajetan, played by Sar and Kriss respectively, are two feline Retromorphs from opposite climates and opposite lives--one of cold mountains and a solitary life, the other of golden deserts surrounded by generations of family. It's interesting watching these two break down barriers as they relate their histories. This thread is full of subtle emotion that evokes the sense of longing for the past, for home, that those living in the dome face everyday.
- FELINES: Cougar (aka Puma, Mountain Lion, Panther)
- CANINES: Eurasian & Gray Wolves (other wolf species allowed)
- OTHER:
RETROMORPH SHIFT BANS
- NONE. This means you can join as all the big cats, wolves, etc, even if they are banned for Shapeshifter Shift Forms, but you may only join these shifts as a Retromorph.
- ROGUES: OPEN
- CARNA: OPEN
- FALLEN: OPEN
- FULSI: OPEN
- ROGUES: BANNED, retros being joined must be a member of a Group
- FALLEN RING: HUNTERS & OMEGAS ENCOURAGED!
- RETROS: ALL GROUPS ENCOURAGED
- ALL ANTHROS, NAKOMA OR FALLEN ENCOURAGED
Click on each Ring or Retro group image to learn more about them!
CARNARING QUICK STATS
ALPHA -- Manic, Sabertooth*, played by Mourge
BETA -- Crash, White Lion, played by Noxx
DELTA -- Lyric, Mountain Lion, played by Kriss
_______________________________________________
CAPTAIN MOU! ADMINISTRATOR IT IS...MY DESTINY.[M:-6500] member is offline
como un jefe
Joined: Feb 2008 Gender: Female Posts: 2,661 Location: SoFlo!
Re: FILE 002: SPECIES LIST « Reply #1 on Aug 3, 2009, 4:10pm »
SHAPESHIFTERS A G E N E R A L G U I D E .
CHARACTERISTICS
Shifters are, in appearance, no different than humans. They can be any gender, race, height, size or shape - the shifting gene does not alienate a certain type of people.
Shifters tend to look similar in form or size to their animal, being as their DNA is entwined and similar in structure. For instance, their hair may take on the same pigmentation of the animal, or the eye color will remain the same in both forms.
In example - a snake shifter may resemble the snake in the way he or she moves and attacks, with quick, easy movements and strikes. A Shifter in human form with blue eyes may keep the blue eyes in their animal form.
Shifters can speak while in animal form; and when in this form, all Shifters speak the same language that can be easily understood. It is a sort of guttural, growling language that only Shifters can comprehend, called Shiftertongue.
ALL SHIFTERS NATURALLY KNOW, UNDERSTAND AND SPEAK SHIFTERTONGUE.
ABILITIES
Shape Shifters can only shift into one certain animal, unless manually given a second shifting form by the Keepers. (You can win your character a second shifting form in out of character contests and other opportunities).
Generally, shape shifters hold a naturally enhanced sense of vision and scent; this takes some honing, though once a shifter has been in the Menagerie for a prolonged period of time, the animalistic DNA begins to take over - a different and more instinctive mentality comes into play. This is what the Keepers are studying.
After an extended period of time, and some training, Shifters are able to recognize the scent of each individual Ring and can identify if a fellow Shifter belongs to an enemy Ring.
As the Keeper scientists are always interfering with daily life in the Menagerie in attempts to reap higher test results, Shifters are the prime target for experimentation.
The most recent experiments have consisted of injecting Shifters with serums that alter the production of chemicals in the human system. Each chemical has a precise and definite alteration on Shifters, leading either to an enhanced sense (in example, vision, scent, agility, strength, etc) or result in a mutated ability that becomes, more or less, an extension of some facet of the shifters' body. It does not change their appearance, though it can affect how they function in society as it may alter bits and pieces of their personality.
For a detailed list of these basic and mutation 'skills' avalable for purchase with your points, please check out the Keeper's Shop.
ORIGINS
The origin of shape shifters is largely unknown - there are numerous rumors that circulate, though none are proven.
« Last Edit: Jan 23, 2013, 9:59am by CAPTAIN MOU! »
Anthros are odd creatures, indeed, but they are mostly humanoid in appearance. Anthropomorphics are Shapeshifters or Retromorphs (not humans) who have been altered to have animal characteristics. Their appearances can vary in mutation - from having animal ears, eyes, paws, tails and fur all over the body - basically looking like an animal walking upright, on two legs and wearing clothing - all the way to having completely human features with a few minor mutations (perhaps some furry ears, or maybe a long tail).
Due to the extent of their mutation and the now combined human and animal DNA into one strand, Anthros cannot shape-shift. They are permanently confined to the half-human, half-animal form.
Anthros can understand Shiftertongue, and speak it fluently along with any other languages they might have learned.
Shifters and Anthros generally have a hostile view of each other, though there have been the obvious acceptance of the Anthros into the FallenRing. The Fulsi is more accepting, though the Anthros and the Carna never mix well - if an Anthro is found on Carna territory, it will likely be ambushed and killed.
Anthros have recently re-formed their ranks and formed the Nakoma Tribe, where they are welcomed among fellow Anthros.
ABILITIES
Due to the fact that Anthros are not only "human" but also animal, they are naturally faster, stronger and generally more powerful than Shifters and humans alike. They are formidable enemies, no doubt.
When creating an application for an Anthro, you are enabled to give them at the most two naturally enhanced abilities that involving heightening the strengths of the body (speed, balance, agility, strength, vision, etc) without prior purchase.
As with the Shifters, the most recent experiments on Anthros enable them to develop abilities and skills as well!
ORIGINS
Anthropomorphics are seen no where else in the world - they only exist inside the Menagerie, as they are creations of the Keepers. In specifics, two Elite Scientists by the names of Dr. Isadora Grey and Dr. Kenneth Jarvis were the Directors and main operators of the ANTHROPOMORPH EXPERIMENT.
The experiments had been in progress since the very start of the Menagerie, though the Anthros were released only after substantial amounts of testing as well as many failures. Many of the test subjects responded negatively, resulting in many deaths and a very low survival rate. Anthros were released into the Menagerie early in the third year.
Due to the unforgiving environment that the Menagerie holds, many Anthros were rejected by the Rings, and even if they were accepted it was a harsh life to lead (odd looks, insults, etc). So a benevolent and gracious Anthro by the name of Zephyr Woodwind stepped up and created the Bestia, an enormous tribe consisting only of Anthros.
Their borders lay directly in line with the Carna, and they were often targets of violent attacks. Over the next year and a half, the Bestia numbers were slowly drained by constant attacks from the Carna, death by disease, some by suicide, others in conflict with the other Rings or Rogues.
The Bestia were torn apart in the War, aptly named "The Legend of the Fallen Beast"; though the allies were victorious against the Carna, they suffered heavy losses. Leader Zephyr Woodwind was thought to have been killed, and the Bestia ranks were cut down when the Keepers interfered and singled them out for elimination.
Anthros have begun to make a come-back, however, when Zephyr reappeared a few years after her supposed death. She formed the Nakoma Tribe, a safe haven for all Anthros in The Menagerie.
« Last Edit: Jul 26, 2012, 1:57pm by CAPTAIN MOU! »
Viruses are the most malicious experiments that the Keepers have ever created and released into the Menagerie. What these Viruses are, is basically any type of virus, bacteria or infection in a humanoid form. The cells in this artificially grown body are made of virus cells, and even one wound from a Virus could result in infection.
Viruses are not exactly humans, per se; they were created completely out of synthetic materials - complete artificial DNA. They are more often then not a mix of various different creatures and animals, resulting in one heck of a mutated creature. They look almost like the Anthro's, except they usually have more than one abnormal animal mutation. In example: one Virus, (lets call him Luther), may have: Large, feathery black wings, a long snake tail, long, pointed and sharp ears, retractable lion claws on hands...the list can go on, and on. Luther could even have green, glowing skin.
(Really, it's how creative you want to get; it's the future...anything is possible!)
Viruses were designed for one purpose, and one purpose alone - to infiltrate, infect and destroy. They work for the Keepers and take direct orders from them. They do not sympathize with Shifters nor Anthro's, and are usually unable to feel a wide range of emotions beyond eliminating the opponent; meaning, they don't love everybody or hate to hurt the poor innocent souls. Viruses love what they do, and they relish each and every victim they infect and possibly kill.
Your Virus character can be any known virus that exists and is recorded, even if it has a cure. This way we get variety! For instance - the Flu virus..any virus you can think of! Though, you cannot use a virus that has already been used. A full list is provided here.
Viruses can be found anywhere, though they stay away from water. It is known to dissolve some of the chemical compounds that they are created from.
"As part of further examination of the Arcane Strain Project, we have enabled Viruses to begin to feel various human emotions - before, when they would feel no sadness, or regret, or even contemplation on the life and death of their prey, some Viruses are now experiencing an on-rush of emotions that are a complete new experience. Be warned that some may become unstable and hesitant to follow orders, and do not shy from punishing those who do not fulfill their duties. You have direct orders to deactivate any Virus who does not comply."
- Seraphim DeSoto, Head Keeper Memo to all employees of The Menagerie
Well, you heard the man! Some of your Virus characters, if you choose to participate or not, are now able to feel emotions. The number and specific emotion you wish your Virus to 'learn' is up to you; just know that they must continue with their orders to infect.
ABILITIES
Viruses CAN shape-shift, but only for short periods of time (this is due in part to the heavy concoction of chemicals used to create and manifest the shifting form that burn out easily). Their shape-shift forms carry on the mutations of the human form and are often twice the size of the normal shift animal size.
So, in the case of Luther; Luther's shift form is a black Timber Wolf, which is usually around 36" (3 ft) in height. Most Virus animal forms are doubled in size, so the Virus wolf would stand around 5-6 ft tall. His fur is black, but he has the tail of a snake, large, feathery black wings, and the long, pointed sharp ears.
They can also have extra abilities that you can purchase in the shop, though there is a limit of TWO instead of the normal FIVE. The Viruses are powerful enough without mutated abilities.
So, what do Viruses do and how do they affect other Shifter characters?
Your Shifter or Anthro character can become infected (and perhaps die, if you wish it) if they are bitten or scratched and the skin is broken. The viruses are not airborne, and you can't get sick from just touching them - the skin must be broken and there must be some contact of blood, or saliva, from the Shifter/Anthro to the Virus.
If your Shifter/Anthro character is infected through a role play thread, you MUST rp out some of the symptoms. I know it doesn't sound like a whole lot of fun, but, it's a challenge that your character must overcome whilst living in the Menagerie!
ORIGINS
Viruses were created using a mix of synthetic DNA particles as well as chemicals - their organs and blood are pseudo-organisms that only mimic the form and look of life. Thus, stabbing them in the heart will not necessarily kill them. Their bodies are powered by chemical reactions.
Viruses are not human, they are test tube synthetic creations that simply take the form of a human - most of their genetic make up is built from a virus. They were spawned in test tubes since the Menagerie was even being dreamt up; thus, technically they are only a mere four years old. However, they were injected with growth and age hormones so that they appear to be anywhere from ages 12-25 years old in appearance, attitude and intelligence. Their brains were programmed to know perfect English, and perhaps if a Keeper was feeling quirky would program the brain to learn several other languages as well.
The experiments were conducted by Seraphim DeSoto, the Head Keeper, along with several other Elite Scientists that the Menagerie holds in its employment.
« Last Edit: Jan 23, 2013, 10:00am by CAPTAIN MOU! »
CAPTAIN MOU! ADMINISTRATOR IT IS...MY DESTINY.[M:-6500] member is offline
como un jefe
Joined: Feb 2008 Gender: Female Posts: 2,661 Location: SoFlo!
Re: FILE 002: SPECIES LIST « Reply #4 on Nov 14, 2009, 12:37am »
RETROMORPHS
CHARACTERISTICS
Retromorphs are given their name due to the fact that they were born as animals and eventually discovered the ability to shift into humans. Retros tend to stay in animal form the majority of the time, for they are generally more comfortable in this form than the human. Retros are more powerful in animal form, their skills and sense already honed and sharpened considerably more than shifters. To see a Retro shift is usually a rare occasion, though there are always exceptions.
Retros can obviously speak while in animal form, just as normal Shifters; and when in this form, all Shifters (retros included) speak the same language that can be easily understood. It is a sort of guttural, growling language that only Shifters can comprehend, called Shiftertongue.
ALL RETROS AND SHIFTERS NATURALLY KNOW, UNDERSTAND AND SPEAK SHIFTERTONGUE.
ABILITIES
As with other Shifters and Anthros, Retromorphs are subject to the enhanced mutations that the Keepers may inject them with.
They are also able to be given a singular mutation of alternate genetic material - basically the Keepers can combine their DNA with that of another animal, that may alter their appearance and body structure. This can be purchased in the Shop.
The origin of Retromorphs is shrouded in mystery, and still a phenomenon that baffles the Menagerie's scientists. Lore surrounds these Shifters - some believe they were blessed by the Gods. Some say they made a pact with the Devil. It is speculated, however, still being analyzed via testing, that the current Retromorphs are direct descendants of the original shape-shifter race.
The Keepers have yet to find direct evidence, but it is theorized that the shifting gene is actually a random evolutionary defense mechanism. About the time when mankind began dominating and endangering the entire animal race, it is suspected that a group of localized animals developed a stunning mechanism to blend with their enemies - to become one of them. It was the only source of survival short of fighting back.
« Last Edit: Jul 26, 2012, 1:59pm by CAPTAIN MOU! »