Post by Hiero Ibsen on May 27, 2015 2:50:11 GMT -5
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HIERONYMUS TOBIAS IBSEN
One would think that someone who has spent an ungodly amount of hours sitting in front of a television or computer monitor (or oftentimes both simultaneously) would be a rather lazy and lackluster soul. Perhaps with a dash of pompous cynicism and some socially reclusive tendencies to boot.
While these traits may hold true for some, they certainly don't apply to Hiero. (Somehow.
Truthfully, Hiero is a bit of a contradiction - both quite the opposite of what many expect him to be, as well as exactly what you'd expect. It's notoriously difficult to pin his persona down into a single category, as he can be entirely unpredictable. The moment he senses someone thinking they have him figured out, he'll throw a curveball or three. ('Adds to his unique charm', he says.) It's no secret that he has a passion for technology, able to spend countless hours in his room fiddling with computers or putting the year's newest video games to the test. However, most don't realize that this passion is one of many - and is also the one he most readily uses as a veneer. After all, who would suspect an amiable, laid-back, cagey gamer to be the one painstakingly crafting everyone's enviable Halloween costumes for the past few years? Or that unidentified miscreant climbing walls and running across the rooftops in the middle of the night? Or the one responsible for hacking the neighbor's network last week and flooding their systems with shoddy anime and old internet memes?
Being a rather clever (perhaps even 'devious', if he were inclined to admit to it) individual, Hiero often goes out of his way to get people to underestimate him, only to astound them with his capabilities. He thrives on attention and recognition, and one of his golden rules is this: the less people expect of him, the more they can be surprised by what he can do.
With all of the above said, it shouldn't be much of a surprise to know that he possesses a considerable amount of spunk and energy. As long as he has some way of channeling it, he can either sit around for hours or run just as long. The key is that his mind must always be occupied, focused on something. Otherwise, yes, he will undoubtedly become a fidgety little spitfire, easily prone to irritating anyone unfortunate enough to stumble upon him.
Open-minded, adaptable, and resourceful, Hiero does his best to take in the greater scheme of things, and rarely allows obstacles to bar him from his goals for any extended period of time. If he encounters a problem, he will find a way to resolve it. (How long it takes and whether those methods are conventional or safe is another matter entirely.) If there's one thing he can't stand, it's stagnation. Feeling stuck, not moving forward; these are feelings that Hiero has come to loathe. However, this has also caused him to forget that every once in awhile, you do need to spare a reflective glance behind you.
Honest, selfless, protective, and unshakably loyal to those he holds dear, these are the traits that make Hiero's nickname a bit more meaningful. Indeed, he could easily be considered a good friend to have at your side.
There's just the monumental task of actually befriending him in the first place.
While generally a social and friendly person, he is also someone that is very difficult to get to know on a more intimate level, especially since his release into the M - he can be very deflective if anyone tries to pry into his business, and if he is feeling particularly distrustful, can be downright rude. Further down this negative spectrum, and depending on his mood, Hiero's honesty can turn into unabashed brusqueness, and his easygoing manner into nonchalance.
Spontaneous, fearless, overconfident, and undeniably reckless, Hiero is a thrill seeker at heart, oftentimes finding himself in increasingly dangerous situations that fail to phase him even though they really should. Although his spontaneity can be fun and lighthearted, it also has the darker attribute of making him far too impulsive for his own good... as well as serving as a cover for his lack of inner security. While he usually does put some amount of thought into his actions, he can (and has) made rash decisions, often when he finds himself under pressure. The more stressful the situation, the more inclined he is to 'act now, think later', and a more recent addendum, 'if I'm still alive'.
Perhaps the most obvious of Hiero's negative traits, however, is his mischievous and rebellious nature. Testing people's patience is an entertaining past-time to him, and he takes delight in devising pranks of varying complexity. Authority does not often sit well with him either, much preferring to be his own leader. (Yes, hello again overconfidence.)
It will be interesting indeed to see how far he gets in the Menagerie before getting himself killed.
Hiero's story is a rather ordinary one, with only a few intermittent occurrences of the extraordinary.
The first just so happens to be the day of his birth - or, more accurately, where.
You see, the newly wedded Ibsen couple were somewhat curious. Nobody really knows how a renown art connoisseur and a small town florist fell for one another, but that's just how it was. And it was on a muggy afternoon in an art gallery displaying some historical prints that Ayla Ibsen went into labor and subsequently gave birth to her first and only child. Feeling obligated to memorialize the chance event in naming her son after the artist responsible for creating the print she'd been staring at most of that day, her son was dubbed Hieronymus. After Hieronymus Bosch. Y'know, the guy that painted all those lovely depictions of hell and the apocalypse? Yeah.
As you may imagine, growing up with such a name was a bit rough, especially in kindergarten. Nobody knew how to pronounce it, let alone spell it, including the poor soul bearing said name. Ridicule and embarrassment abound. So little Hieronymus did what any self-respecting kid would - he effectively renamed himself. By the time first grade rolled around, even the teachers knew him only as Hiero. A much better moniker, by far. Home was the only place he ever heard his full name spoken aloud.
That aside, Hiero had what could only be described as an incredibly normal childhood. Fitting, considering the town he found himself living in. Although his parents were unusually restrictive, constantly monitoring his whereabouts and who he was hanging around with, Hiero found ways to keep himself busy without incurring any parental scolding. With a bit of convincing, his mother even allowed him to join a scouting group around age seven. (That didn't last long. A rather unfortunate camping incident had his mother devolve into a fretful mess, and also left Hiero permanently fearful of bees... though that's a story for another time.)
Things really started changing when he turned ten, and his father bought him his first game system for his birthday.
Now, an energetic ten-year-old who wasn't allowed to leave the premises of his home without supervision has a tendency to get a little excitable, and perhaps a tad resentful as well. This was all repaired when he discovered the wonders of stepping into the shoes of a fictional character, and channeling his focus into utterly dominating a pixellated world. Suddenly, his room wasn't such a boring place anymore.
A few more years passed, and by the time he turned thirteen, Hiero was completely enamored in the realm of technology. Computers, software programming, and of course, video games - it all still occupied the better portion of his time and attention, public education aside.
It was also the start of a slowly meandering downward spiral of teenage rebellion.
By the time Hiero was sixteen, he was a firmly established gamer in the online communities he was a part of, often posting recordings of gameplay and commentary on the web, thriving on the attention and feedback. However, he'd also met a few 'friends' who happened to introduce him to the shadier realms of the 'net. (In simpler terms: hacking.) It was little more than an entertaining past-time for him, but he got good at it. And never told his parents, naturally.
On the singular occasion he thought he actually got caught, Hiero felt so bad about it that he decided to pick up a more 'mellow and respectable' hobby, one his parents would be much more approving of: sewing. Basically, a classmate dared him to take a sewing class and, oops, he went through with it and actually loved it. Got good at that, too.
However, we cannot forget that Hiero is still in the throes of rebel teen mode at this point. At age seventeen, Hiero decided he was finally old enough to start breaking some rules and not feel an ounce of remorse for it. So he began to ignore his parents' set curfew, sneaking out in the middle of the night. At first, he did nothing but wander around the town, enjoying the quiet, simple freedom of it.
Then, on what would have otherwise been an entirely unremarkable summer evening, he met a young man who had just so happened to have fallen into a dumpster. Introducing himself only as Dex, he went on to explain that, no, he was not dumpster diving but had merely screwed up a parkour maneuver. Parkour, what's that? Oh, just one more past-time to add to Hiero's motley list of past-times.
The two became close friends, one of the few Hiero could claim to have. Dex taught Hiero everything he knew, and every Tuesday and Thursday night, they'd meet up for some practice sessions. Until Dex stopped showing up altogether. For a time, Hiero thought it was some fault of his, but quickly moved past blaming himself for whatever had caused Dex to ditch him and decided that friends are a bit like game consoles - they don't really last forever, but the memories you have enjoying them do.
Little did Hiero know that the reason Dex suddenly disappeared would also be the reason he would - but we're getting ahead of ourselves.
Two more monotonous years plod on by, and Hiero quietly graduated from high school with fair marks. Nothing to brag about. College was nowhere near the forefront of his mind, either - traveling was. To the one place his parents never would have let him go had he not been nineteen years old. That place? One of the biggest, most prestigious video game conventions in the country, located smack in the middle of New York City.
Imagine his surprise when they let him go on his merry way, paying for his shipment via bus to the East Coast in full.
It would have been a fantastic experience had he not found out a very particular secret his parents had apparently been keeping from him (and the general public) at an incredibly inopportune time.
It went something like this:
Immediately upon arrival at the sprawling complex, Hiero encountered some ticket trouble at the entrance, easily forgiven once they allowed him in. He probably should have noted this as the first sign of trouble, but after walking into his version of heaven on earth, tossed it to the back of his mind and thought nothing of it. Booth to seminar to vending table and back round again, Hiero was having the time of his life. The cosplayers roaming the halls were impressive and envy-inducing, and made him wonder why he hadn't thought to throw something together and join them.
Taking a moment to chat some of them up and ask about some of their crafting techniques, Hiero was blissfully unaware (or purposely ignoring) the group of men clad in tactical armor treading directly toward him. He suspected something was amiss when the conversation abruptly sputtered to a halt, and the cosplayers' expressions shifted into varying degrees of fear. Mildly upset that he hadn't been able to pry any trade secrets from any of them, Hiero turned around to see what had shut them up so quickly.
Face-to-face with no less than five emotionless armored men, something told him he should have been feeling some amount of fear as well. Their faces were too serious, their equipment too realistic. But Hiero had just been talking to a herd of cosplayers - so his mind automatically thought the same of these newcomers. Offering a cheeky smile and a comment of praise for their excellent costuming skills, as well as a question along the lines of "So why the hell did you decide to cosplay as a team of those shitty UNIT guys, anyway?", there was a sudden surge of motion, and then a bright flash of pain surging throughout his nervous system, and then... nothing.
Next thing Hiero remembers is lying in a crate in the back of an imposing military van, people muttering things about him that made no sense at the time, but began to once he was able to process it in his state of pain-induced delirium.
As it turned out, the UNIT team had tazed him. The shock of it all caused him to shift into a dog, so they amped it up to completely knock him out cold for immediate transport. There was absolute pandemonium.
All in the central hall of a video game convention.
The blurry forms of what looked like doctors standing near the back of the van were mentioning something about his bloodlines and shifter genes, and that's the last he remembers before drifting back into darkness. When he wakes up again - clear headed and (mostly) pain free this time, in an open space - he immediately realizes that he is not anywhere close to home. Wouldn't ever see home again, probably. He'd heard about this place in passing, browsing blogs and listening to emotionally charged protest videos when he was feeling especially bored.
This was that glass dome the government was throwing people like him into. The Menagerie, they called it.