Post by Artemis Shalour on May 18, 2016 20:58:20 GMT -5
Searching for New ANTHROMORPH Registry File . . .Subject file located, please enter access key now. Enter Access Key__ UNIT Processing...Access granted.currently viewing file of: Artemis Shalour ANTHROMORPH SECTION I - BASIC INFORMATION
SECTION II - PHYSICAL ATTRIBUTES
SECTION III - Psychological Evaluation
PERSONALITY: Artemis is a strange one. Her thoughts do not follow any sort of linear pattern, and she is often found staring into space. She can't really control it, and some brain damage is possible. She depends on her heightened instincts to stay alive, and with her military background, these are dependable. But in social and personal situations, she is next to useless. She can't focus on conversations very well, and when she does speak, she sounds like she's a million miles away. This is partly to protect herself and partly because she is so withdrawn into herself that she isn't very cemented in reality. She does try to stay in places in the Menagerie she is familiar with for this reason. Even though her personality is better suited as a rogue, she has joined the Nakoma tribe for safety reasons. Artemis cannot be truly alone, or her fear and paranoia will consume her. Speaking of which, that is the most prevalent emotion of Artemis's personality. She is always looking over her shoulder when she isn't caught in a reverie, frightened that her instincts will one day fail to keep her safe. Because of this, she sees others as her shield and not much else. She is capable of caring for others, and she will fight to protect, but this is ultimately a self-serving goal. At the end of the day, Artemis is very, very aware of her own weaknesses. She knows that she is a fraction of what she used to be a shell, a shell of her former existence. Instead of letting it cripple her self-esteem, she has become a bit of a selfish being. Again, it's all in the name of survival. When she can find her old self, Artemis is a very kind and quiet person. Her parents used to describe her as an old soul, someone who was deeply contemplative and thoughtful. Before the incident, she spent a good deal of her time meditating and spending time outdoors, particularly at night. She wasn't antisocial, but she had a reserved character and definitely preferred being alone. Artemis is still recognizable as this person, but it has been twisted from her experiences and trauma. SECTION IV - SUBJECT BACKGROUND
SUBJECT HISTORY: Artemis was born in unique circumstances. Her father is Greek and her mother is a combination of Ukrainian and Norwegian, and the two loved to travel. When UNIT squads began to hunt shifters, the traveling helped keep them safe. Artemis and her fraternal twin sister Kaisra were born in a small village, located in the Krishna district of the Indian state Andhra Pradesh. Artemis, with her dark hair and pale features, was named for the Greek Goddess of the moon, while her tanned blonde sister's name comes from India, meaning 'rising sun.” The two were inverses of each other, naturally: Kaisra was loud and cheerful, while Artemis was quiet and contemplative. Regardless, the two had a connection reminiscent of yin and yang, and understood each other more than they understood themselves. The family eventually settled down in the USA, wanting a stable and relatively safe life for Artemis and Kaisra. They were around five around this time. The parents home-schooled the two to keep them even safer, and trained them in the woods that Artemis loved so much to teach them how to defend themselves and hunt, if the need came. Kaisra learned enough to survive but Artemis took to the training like a fish in water, and she practiced even without her parents' supervision. Eventually, Artemis wanted more than just practice in the woods. No one saw it coming, not even Kaisra, when Artemis turned to a military task force. It was impossible for Artemis to truly join the military. The required tests would expose her as a shifter, and she would be captured on the spot. However, a small group of shifters had banded together in a militaristic operation, since war happens in all different sizes and between all sorts of people. This task force was independent of the actual military, but the leader had managed to forge documentation to make other humans think they were a branch. Artemis joined the force to use her skills, and for one other reason: she had fallen in love with the leader. She met the leader of the group while training. She found him in the woods while she was practicing her martial arts skills. He was a weasel shifter, crafty and clever enough to fool the USA military. He had thick black hair and warm eyes, stood tall, and Artemis was mesmerized the moment she met him. She was sixteen years old when she joined his task force, packed up, and left her home. Her parents couldn't decide if it was foolish teenager emotions, or whether Artemis truly wanted to fight for a country that wouldn't keep her safe. Regardless, the two never saw their daughter again. Kaisra, the abandoned twin, saw this as betrayal. She spent a lot of time trying to find her sister to no avail. Unfortunately, this lead to her capture in the Menagerie, where she joined the Carna ring. Artemis carried out mission after mission for the sake of this shifter, as well as her country. Artemis had finally found her purpose in life. Her tactical missions were almost always a success, with her speed and skill. Her shifting form, the white tailed deer, lent a lot of speed and skill to what she did, and she was the perfect scout. The leader soon began to invite her to his tent, and she was deliriously happy. She still felt the sting of guilt for abandoning her sister, but her missions helped distract her from this. She felt she was fulfilling her life's purpose. Her leader was always trying to perfect his scouts to make missions as flawless as possible, and this is when he stumbled on the Hydra drug, that started to gain popularity especially in America. The methamphetamine was initially designed as a feel good drug that could control a shifter's inner animal. Different forms of the drug were produced, and finally an experimental form of the drug was made that could suppress a shifter's form entirely for a short while. At least, that was what it was supposed to do. Obviously, the leader did not have pure intentions despite what. He located the drug and tried it on two of his scouts. Artemis was one of them. On the next mission he sent her on, he intended for her to be captured by the enemy. This way, they would be distracted enough to move against them. The enemy happened to be a strike force attached to UNIT, trying to find the rumored shifter oriented task force that had such success on foreign soil. Artemis was seized by the force and tortured for information. The drug worked like a charm. She didn't shift, even under unimaginable physical and psychological pain. Artemis never revealed her team's position, like a true model soldier. It didn't matter. The leader's moves had turned too bold and risky, using his soldiers like chess pieces rather than actual human beings, and their group was found utilizing an attack. Artemis's team was slaughtered right then and there, including their leader. Artemis found a way to escape her captivity. When she found her slain comrades, something inside her frayed mind snapped. She started screaming, covered in blood, and a UNIT force found her, tested her blood, and captured her. However, the drug that the leader used on Artemis had a terrible, unexpected effect: it didn't wear off. Even with experimentation and additional torture in the Keepers' labs, she didn't shift to her deer form. She couldn't. Hydra had made it so that she couldn't reach her inner animal, even under intense duress time passing. Yet her blood still tested positive for the shifter gene, which left the Keepers with one choice: turn her into an anthromorph. The process was long and awful, even for that particular project, and by the end, Artemis turned into just a shell of her former self. Released into the Menagerie, she turned to the Nakoma tribe for safety and maybe for the feeling of being part of a team again. Now, she lives with a fragmented mind. But there is someone who could be her savior, or her damnation.... her sister, and one day, they will probably meet again. (Disclaimer: you have probably seen the Hydra drug before, on Echo's bio. I have her permission to use it here. SECTION V - OOC INFORMATION
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