Welcome to The Menagerie! We're a three-years-strong futuristic shape-shifter roleplay, with four unique species to create, and even mutate~ Shapeshifters, Retromorphs, Anthromorphs and even our very own Viruses, for which you can purchase weapons and skills!
Set in the year 2307, these Shifters and other species are trapped in a glass bio-dome and are currently the experiments of a group of scientists known as Keepers (who you can also create!) These "experiments" are pitted against each other in the ultimate test that nature (and the Keepers) can create - survival.
In honor of our up-coming Fourth Birthday, we're hosting our annual Golden Badger Awards! Click here to get more information on how to nominate members and characters!
JANUARY 15, 2012
Spotlights have been announced and the prizes were handed out! Congratulations! ♥ Win or Fail has also been announced!
DECEMBER 30, 2011
Check out the New Year's Sale in the Keepers' Shop! And HAPPY NEW YEAR!
DECEMBER 23, 2011
Congrats to Sar and Grey for their new positions in the Analoya Pride! Also, don't forget to check out our Events board for our Holiday Events, like Secret Santa! Which are due tomorrow, so get your presents done! :3
NOVEMBER 26, 2011
Tryouts for the Analoya Pride leadership positions are now open! Ends 12/9
NOVEMBER 3, 2011
Shifters and Anthros are now allowed to reproduce! For more info, check the rules!
OCTOBER 28, 2011
For a limited time--if you make a Nakoma Tribe Anthro, you'll get 600 CP and a free skill! And if you have an Anthro already, if they convert to the Nakoma you'll get 400 CP! PM Noxx for details.
OCTOBER 14, 2011
Some new info is now available in the Menagerie's tumblr! Keep checking back for more updates! Ends 12/9.
Y E A R S E V E N
SEASON
CONDITIONS
WEATHER → bright sun with little cloud coverage
TEMPERATURE → high of 100°, low of 79°
RETROMORPH BREEDING
OUT OF SEASON
Board content, idea/concept, plot, logo and layout all created by MOURGE!. Posts, characters and other site content credited to their respective creators. Side table codes thanks to Smangii of Slightly Insane, other various codes provided by SoCal and Proboards Support.
WELCOME TO YOUR NEW HELL
WELCOME!
UPDATES
SPOTLIGHTS
BANS
RANK INFO!
Video by Grace! ♥
Check out some other videos made by our members! By Royce and by Legend!
JUNE 08, 2011
NEW SKIN NEW SKIN NEW SKIN! I hope you all like it~ It's noticeably darker than the last skin, so it might take some adjusting, but hey - we're helping conserve energy! 8D
♥ MOURGE!
MARCH 06, 2011
So the Golden Badgers were a success! Congratulations again to everyone who won, and thank you all so much for participating and voting 8D I've been working on this tabbed table for a bit now, working out all the kinks in the coding and stuff xD I think it will help organize the Bans and Ring Stats and stuff! :D I hope you all like it. You can click the title "Welcome To Your New Hell" and the table will collapse, so it'll take up less room. Just don't forget to check back for updates and the like! Even though I'm technically on a mini-hiatus, I'll still be doing updates and minor changes around the site. All other staff will be handling things like the Shop, accepting profiles, etc. Umm, the human plot is still under construction, but hopefully it'll be fleshed out and ready soon!
Fuleao, or Foolie as she is affectionately called around here, is this months spotlighted member! You can always find Foolie in the C-box, talking to the other members and being all-around good fun! Shes always friendly, and actively plotting and posting with other people. Even more, Foolie is extremely original and creative when it comes to her characters, like her Nakoma, Persephone! Though shes only been around a few months, Fuleao is an active member of the Menagerie that deserved some recognition!
This retro is a seemingly quiet figure among the Analoya tribe, though don't let this fool you. She is also known to be both sarcastic and cruel, taking what she wants; which is why some think she was given the position as Teller. Others think she just merely took the position because she thought it rightfully hers; and she might agree with you. She is a force to be reckoned with and don't you dare push her buttons ... lest you be clawed into itty bitty pieces. Treat her with respect though, and you will have a pleasant lady to talk to; that choice is yours if you happen to meet her.
Impulsive, stubborn, and always up for a fight when defending the Fallen, Quick more than proves why you shouldn't lightly mess with the desert ring. He's been in the Menagerie nearly as long as any other shifter, and knows the ins and outs of Fallen's territory, to the dismay of trespassers and thieves. With a strong fighting shift and remarkable loyalty, Quick makes an invaluable asset to his ring.
A N I T A & T A R R I K
A relationship built on lies and betrayal what more could you ask for? Anita, leader of the Lawaii, is well known for her manipulative and possessive nature among her fellow birds. When she happens upon Tarrik, a stubborn Fulsi tenderfoot, she sets about claiming him for herself. During their first meeting she poses as a rogue to him and uses her empathy to win over his trust and affection. From then on, Tarrik makes it his mission to try and convince her to join the Fulsi. They go through many trials together, such as defeating a virus and learning to master their skills. Ann becomes something of a love interest to Tarrik, although she only partially reciprocates these feelings in return, her mind being much more focused on keeping him than loving him. However, she soon comes to suspect that Tarrik and Dalton are more than just friends, and her jealousy towards him for betraying her leads her to take action. When they wind up in her territory, the tables are then turned on Tarrik she betrays him. Given her unpredictability and Tarrik's resilience, who knows what will happen next?
This thread is an excellent look into the tension shared between Shifters and Keepers--tension and anger. And a dash of hatred and disgust! Harlequin St. Claire, a notoriously violent Carna girl wakes up in the Holding Cells, an experience no Shifter is stranger to; and is met with the sneering, mocking face of Keeper Genevie Sotero. With these two cunning women trading threats and insults, who knows where this thread will lead? How will Harley take the fact that she's been the victim of yet another one of the Keeper's twisted experiments?
- FELINES: Black Jaguars
- CANINES: Gray Wolves (other wolf species allowed)
- OTHER:
RETROMORPH SHIFT BANS
- NONE. This means you can join as all the big cats, wolves, etc, even if they are banned for Shapeshifter Shift Forms, but you may only join these shifts as a Retromorph.
- ROGUES: OPEN
- CARNA: OPEN
- FALLEN: OPEN
- FULSI: OPEN
- ROGUES: BANNED, retros being joined must be a member of a Group
- FALLEN RING: HUNTERS & OMEGAS ENCOURAGED!
- RETROS: ALL GROUPS ENCOURAGED
- ALL ANTHROS, NAKOMA OR FALLEN ENCOURAGED
Click on each Ring or Retro group image to learn more about them!
T O T A L : 55
ALPHA -- Manic, Sabertooth*, played by Mourge!
BETA -- Crash, White Lion, played by Noxx
DELTA -- Lovely, King Cobra, played by Dionysus
_______________________________________________
OPEN POSITIONS: CHIEF MEDIC, tryouts to be held soon
Recorded on these hard-drives are the laws of the Menagerie and of its past, present, and possibly future information of those who dwell inside it. If you wishes to educate yourself on the past to learn from it, feel free to browse through the pages.
This is where you can purchase items for your character and your OOC account with all those hard earned currency points! Please read the rules carefully and follow the form and your order will be taken!
All new characters should be posted here for verification and acceptance! Please fill out all application forms and wait for the Alpha of your Ring or an administrator to accept you. DO NOT POST UNFINISHED APPLICATIONS.
The password for this board is located in the Rules.
All accepted character profiles can be found here. They are all organized and arranged to make browsing through and searching for specific profiles easy and hassle-free!
This is where all of the information dealing with the rings and Nakoma Tribe; mostly used for the rankings and updates. You can find try-outs here as well.
This is where all the threads that shoulda-woulda-coulda been can go! Sometimes threads dont get written - whether it was internet problems or a simple lack of time, it happens to the best of us. So using this board, you have the chance to go back in the storyline and play out the relationship building threads or just plain fluff that had to be cut in order to keep the plot moving. When posting, just make sure to note the time the thread should have occurred and the setting listed at the bottom of each starter post and you're good to go!
This is a board where you can post your characters thoughts. This in an in character board, where your characters can keep journals. one thread per character, please.
Just behind the massive enclosures sturdy double layer of bullet and explosion-proof glass stands a compound of buildings, the infamous place where the Keepers of The Menagerie do their work. The bleak-colored buildings are guarded carefully, with security at every entry point. The only way in is to be taken there or to be an employee. Entrants undergo thorough security screenings, from checking computerized identification cards, to submitting themselves to laser eye scans. The Keepers make their way into the fortress every day to get to their tasks, traveling through the endless corridors that await them every morning, stark white walls their only companions as they work.
The eastern territory consists in its entirety of the waterfront. A vast expanse of brackish water in the oceanic bay stretches far out to sea, and though the water is colored a blackish brown it is relatively clean. The docks run about two miles along the bay front, built of splintering wood that stand on tall, secure wooden stilts, keeping it high and clear of the water. The bay, dubbed Blackwater Sound, eventually leads out to the ocean, but it is a long, treacherous swim. The bay is filled with sunken ships, or those of the smaller sort on the verge of sinking. Dotted along the docks are warehouses of varying size, filled with molding crates and mostly ransacked supplies. For those who can actually find them, the sewers are what the Carna call home sweet home and run miles under the city. The southern tip of the lands lay in the shadow of the great Citadel Mountain range.
The Fulsi rule the heart of the city, and their western territory is the largest of all the Rings as it is actually more expansive than both the Carna and Fallen lands combined. The abandoned streets nearest to the long line of tall skyscrapers are always bustling with the come and go of the Fulsi, due to the fact that they are the main stages of operation. It is unknown to all others which skyscraper is actually the headquarters as a method of front-line defense. The rest of the territory contains the surface streets, alleyways, as well as the commonplace stores and restaurants. It is a vital source of supplies, and many of the buildings are often raided by other rings. Surprisingly, green life has again begun to thrive in the city, vines crawling up the sides of buildings and grass and tree's sprouting from the streets and sidewalks, giving an eerie sense of life to the commonly desolate land.
The southern territory included within the borders of the FallenRing are that of the once magnificent Switchstone Express rail lines and the harsh spread of the desert lands. Switchstone station and it's long, twisted tracks are the only thing actually visible from a razor-wire fence that works to keep out intruders. These lands are a vast expanse of abandonment - very quiet, serene and often times lonely landscapes. This is obviously the edge of the city, outskirts. Several buildings lay within the Fallen's reaches, though they choose a more secluded area for their residence, the Switchstone Express and all it's cars. To the eastern sectors of their territory lay the Citadel Mountains, and on the other side sprawls the decrepit Carna.
This territory called The District by the Nakoma Tribe is predominantly seen as a junkyard filled with heaps of metal scraps and cars and left over building material. But the Nakoma have truly made this territory their own, reclaiming the land that was once the Bestias to provide safety and refuge for any and all Anthros in need. The junkyard is the main spread of the territory, and is surrounded by surface streets which the Nakoma patrol, as well as an abandoned factory and a sprawling riverbed. The Carna are the closest border-wise and they remain a constant threat.
A rather pristine looking chapel stands with white-washed walls now stained with rust and half rubbed off with age, wooden doors always firmly shut. But to those who press further will find the delicious secret that lays within - and below. This little church was constructed in the early era of the 1920's by some corrupt clergymen, for during the Prohibition era when the sale of alcohol was made illegal by the government, what is known as a 'Speakeasy' was constructed in the church's cellar. What started out as a small basement operation grew larger till the underground drinking haven expanded into a cavernous room filled with round tables, a bar, and plenty of moonshine liquor to go round. There are some gas lanterns to be lit and a ventilation system to keep the air going, but it still can be quite dark. For those who can stand the 'rotgut' liquor, there are plenty of bottles of the stuff, whiskey, wine, and the bootleg hard stuff in various locations, you just have to look a bit. It is a common meeting place for peaceful Ring talks.
Breathelight Inn...a place that already stank of decay and now shows even more the obvious signs of age. The walls are faded and stained with dirt and grime, and the building's foundation is beginning to crumble as it sinks slowly into the ground as it sags morosely with age. Be warned that the three story Inn is prone to collapses and cave ins; it has seen brighter days, to be sure. Patches of withered brown grass still remain around a single huge tree, which is missing most of its leaves and branches, reaching for salvation with skeletal fingers. There is a stench of smoke and fire lurking about the area. A pool's murky yet refreshing water is enticing in the inn's back lawn, and a few fountains for fresh water decorate the area. The inn lays closest to the Fulsi territory, but it is open to all as a neutral area.
NOTICE! THIS LAND HAS BEEN OVERTAKEN BY THE FULSI! ALL TRESPASSERS BEWARE!
A small section of green land is a refreshing change from the dull grays and browns of the decaying city, trees of various sizes dotting the area in small numbers. The landscaping in some areas is completely destroyed, burnt grass and trees that can date back ages, and a lingering smell of smoke from a recent fire started by the Keepers. Overall, the park is still in rather healthy condition, though the bushes are a becoming overgrown and thicker as time grows and it begins to transcend into a more forest-like expanse. A playground for the children usually lay empty, metallic bars rusting due to the salty air flowing in from the bay a few miles away. This park is closest to the Carna, though it is also a free area of navigation.
NOTICE! THIS LAND HAS BEEN OVERTAKEN BY THE FULSI! ALL TRESPASSERS BEWARE!
Standing an impressive four stories high, the hospital still looks clean and new, but it is showing signs of its use. The brilliant siding that was once whitewashed to perfection is now stained with the rusted red of rain and weather. Inside, there are piles of bloody garments, gauze and bandages with no place to go and most of the beds have been stolen and put to better use. The surgical tools have long gone missing (save for those locked up by the few hospital workers long ago) to be used as weapons or more to their original creation to help fix wounds. The soul purpose for this building is a safe haven, the long corridors providing a place to recuperate and if you can get into the numerous locked doors of the supply closets you may yet find sanitary supplies and disinfectants for wounds of all shapes and sizes.
WARNING! There has been talk that numerous Viruses have moved into (ironically enough) the fourth floor of the hospital. Use extreme caution!
Behold the wonder that is Studio Ess! Walls once layered with dirt are now covered in spray-paint, decorated by the mysterious girl who lives inside. The rooms and walls are painted pure white, hanging on the walls are sketches and paintings of the city and the test subjects, as well as the spectators. Various cots and mattresses lay neatly in rows and columns of precise degrees, as this vast building is a safe place to sleep for most Rogues, the loners who don't belong to a Ring and have no where to sleep for the long, cold nights. It was once an art studio, now abandoned, it is rumored to be haunted by a girl who stands next to the window, where you can just see her wispy hair through the planks of wood bolted on the window. Or was it just a curtain catching the wind? She is known to most as "S", though she never gets to know her room-mates who come and go as quickly as day and night.
Formerly called the Citadel Mountain range, these treacherous mountains are not something to be taken lightly. These dangerous peaks are full of obstacles, and a combination of sheer cliff-faces, a steep climb, and jagged rocks often make these mountains the final resting place for those who dare to travel them. Between many of these treacherous peaks, there are valleys scattered about, some larger and some smaller, with one of the largest being the valley which houses the glorious Goodlady Lake, and the Huntingrounds. Mountains and Valleys continue for what seems like ages, and in this magnificent expanse, and it can be rather easy to go astray. The tallest peak even still does not reach the end of the glass walls of the enclosure, though it is fittingly titled Condor's Perch, for any who try to climb to the summit will most certainly perish and be left as food for the vultures.
A fierce flock of bird Retro's have taken claim of this territory and it's treacherous peaks.
Nestled warmly in a valley between two mountains of the range is the calm waters of the lake. The waterfall that leads right down to the lake comes from the mountain tops that loom above. There are different parts to the beaches that are made from the shorelines. The west side is sandy and comfortable, but the farther east one gets, the rougher and rockier it becomes. Despite the discomfort of the rocks, it's a perfect place to look for a good lunch. Small water animals and birds tend to cling to the rocks, oblivious to their hunters. The lake has been used for swimming, relaxing, teaching, and hunting. It's the utopia of the Menagerie, being a wonder to all of how the Keepers would have the heart to give such a beautiful place. Anyone could survive here better than they could in the Rings with fresh water, easy-to-reach food, and the shelter of the mountain side to the west or the forested hunting grounds to the east.
All Shifters beware! A pack of canine Retro's have taken control of this territory!
Near the waterfall that tumbles into the lake, there stands a small cabin that's difficult to spot. It seems that an ivy vine has grown harmlessly over it, hiding it from the oblivious wanderers. It's absolutely beautiful. There's an antique look to the porch and a door that looks too big for it's hinges, while on the inside, it seems it may be one of the very best accommodations of the Menagerie. There's surprisingly new carpeting in most of the rooms and tiling in the kitchen. There's a gas-operated oven that the Keepers (though rarely) provide gas for, and a sink that doesn't work. There's plenty of cabinets but most of them remain empty. One large bed is downstairs with full sheets, pillows, and blankets, but there are about four more twin-sized bed up on the second floor. It's nearly a bunk-house, or a cabin for camping and hunting. There's one big window down stairs and two small windows upstairs, but no light streams through them because of the ivy that thickly blocks out the sun. For whatever reason, the Keepers have supplied this gorgeous and comfortable place. Be warned! It could be nothing more than a trap.
Grass plains stretch far beyond a line of sight, and a forest lines the fringes of the terrain which is mostly off limits as it runs into the Huntingrounds. A massive river winds it's way through the lands, a great 's' shape like a snake slithering through the undergrowth. This river eventually connects with Goodlady Lake, though it is admittedly quite a trek. Lush plains grow thick with the finest grass and provide ample territory for the Bellator herd that calls these lands home. These lush meadows are most often left wholly to the rule of the herd and intruders are not often seen, as the lands stretch far and wide from the city, a vast expanse of rolling, hilly land that never seems to end. There are several alcoves of sparse forestland that stretch from the Huntinground woodland that provide shelter for the herd or the random passerby, however rare they may be. It's not easy to get turned around, though, for in the distance lay the imposing shadow of the Citadel Mountain range and all the danger that lay within.
Beyond the treacherous Citadel mountain range, to the east of the vast, glistening lake rests a magnificent forest, known as The Huntingrounds. The land is covered in lush vegetation, and massive redwood trees reach for the skies like skyscrapers. The rays of sun filter through their leaves giving the forest a warm, green glow, and spot the forest floor with dapples of light. Deep within the midst of the forest, the trees open out into large meadow-like clearings, where woodland animals may be found grazing and enjoying the warmth of the sun. These clearings are the prime environment for hunting, and a refuge for those who wish to venture out of the masses of the Rings and the city. At night, however, an eerie fog often spreads itself across the ground and the inky darkness makes it near impossible to navigate - be sure you don't stray off your course.
Hunting is no longer advised. Massive feline Retro's have named this as their territory.
We're going to be introducing a couple monthly or bi-monthly contests, and for the occasional holiday or celebratory or any type of event we may hold, this be the board to trample on over to!
Here is where your characters can let loose with their wild sides - you can have real life Menagerie settings, places, people - all your characters are welcome! An IC chat is exactly that - in character! Meaning, instead of using characters in posts, you use 'em in a chat-box just as we might. See inside for more details.
We all know that our characters have journals - well, here's your chance to tell us all about you! Here you can have your own thread and post whatever you want - graphics, rants, raves, and just general hullabaloo about what happened today. Have fun!
1. Please, no spamming!
2. No cursing and/or general rabble-rousing.
3. No advertising in the c-box!
4. Links in names for MEMBERS ONLY.
5. Be kind, rewind, keep it civil!